rebellious wind teenager | venтυѕ (
makingfriends) wrote2015-06-09 03:53 pm
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[OOC] info for
melodiesoflife
venтυѕ
✗ Age: 15 (technically 27-ish but shh nah)
✗ Canon: Kingdom Hearts
✗ Canon-point: Post-Dream Drop Distance
✗ Housing: B-10 (14th District)
✗ Employment: Part-time professional Blitzball player (reserve team); freelance
monster hunter
✗ Pets/familiars: Green Chocobo (Sora), two cats (Terra, Aqua)
✗ Application
✗ Thread tracker
✗ CR chart
✗ HMD
✗ Permissions
✗ IC knowledge tracker
✗ Show and Tell Meme
мσσgℓє
✗ Name: Mograe, "Rae" for short.
✗ Meaning: A moogle play on the name "Moirae," Latin for "fate."
✗ Gender: Female
✗ Personality: A heavy reader and skilled multitasker who prefers rational thinking
to jumping into things. Ven's recklessness brings out her sterner side, although she's
been grateful since day one to have a Hero who's taken to the situation as well as he
has. She isn't a fighter in the least, and while she typically defaults to Ven's authority
when a battle breaks out, she has a tendency to panic and worry over him all the
while. She has a more gentle and girly side that she rarely shows, although he's
bringing it out of her more often these days. The two butt heads on occasion,
particularly over Ven's well-being -- and the fact that she still considers him a child at
the end of the day -- but they trust each other as much as any Hero/moogle pair can.
And he made her a bag that she's very fond of.
joвѕ
01. Red Mage | MAX - EQUIPPED
02. Dragoon | Eleven months - EQUIPPED
03. Pirate | Three months
04. Engineer | Three months
05. Time Mage | MAX
06. Dancer | Four months
07. White Mage | One month
08. Ghostbuster | Five months
09. Santa Claus | Four months
10. Vampire | Zero months
Bonus: Onion Knight | level one
Weaponry:
Keyblade (Wayward Wind): Stripped of its usual powers, it now serves as a normal
sword. High magic affinity. *Red Mage, Pirate
Halberd (Unnamed): Commissioned through MarKus Haley. Resembles Wayward Wind
in design. *Dragoon
Keychains:
Chappiness (Rukia Kuchiki)
Second Chance (Yuna [AU])
Crystallis Heart (Queen Sarah)
Limit Break: Salvation: A spinning attack combined with a wide blast of light that
strikes a wide radius. Includes a healing effect for all allies within range. Ven's Keyblade
regains its original abilities for the duration of the Limit Break.
Red Mage
Initial | Fire, Blizzard, Water, Thunder | Elemental attack spells (weak). |
Initial | Cure | Heals minor wounds. |
One Month | Esuna | Cures status ailments. |
Two Months | Bio | Attack spell (may inflict poison). |
Three Months | Fira, Blizzara, Watera, Thundara | Elemental attack spells (mid). |
Four Months | Cura | Heals mid wounds. |
Six Months | Holy Light, Dark Cloud | Mid elemental attack spells (light and dark). |
Nine Months | In The Red | Increases attack power the weaker the character is. |
One Year | Dualcast | Allows to cast two spells back-to-back. |
Dragoon
Initial | Jump | Leaps high into the air before quickly descending to attack an enemy. |
Initial | Crescent Moon | Attacks all enemies at once. |
One Month | Lancet | Absorbs life energy from an enemy (weak). |
Two Months | Spirit Surge | Raises endurance and agility (five minutes). |
Three Months | Decimate | Instantly kills enemies with less than 15% of their health left. |
Six Months | Mirage Dive | Temporarily summons two clones to confuse the enemy and attack. |
Nine Months | Dragon Breath | Casts a magical fire breath against all enemies. |
One Year | Chaos Thrust | Devastating physical attack (all). Increases might for thirty minutes. |
Pirate
Initial | Piracy | Regular attacks deal twice the damage. |
One Month | Plunder | Attacks an enemy and simultaneously steal from them. |
Two Months | Adrenaline Rush | Raises physical attack and defense by 50% when grievously wounded. |
Three Months | Black Flag | Raises your chances of being targeted by enemies. |
Four Months | On Board! | Strikes alongside every party members for a massive attack. |
Six Months | Rum Diet | Adds a healing effect to drinks containing alcohol. |
Nine Months | Rope's End | Allows to swing from a rope magically held in the sky. |
One Year | Amped Strike | An attack that deals four times the damages of a regular attack. |
?????????? | Davy Jones' Locker | Summons a tsunami that deals massive damages and kills weak enemies. |
Engineer
Initial | Puppet Master | Gives control over a puppet of Ancient design. |
One Month | Tools | Can use a multitude of working tools as weapons in battle. |
Two Months | Leg Aim | Inflict damages to the legs of an enemy, preventing movement (40%). |
Three Months | Arm Shot | Inflict damages to the arms, preventing weapon use and spell casting (25%). |
Four Months | Repair | Allows to restore health to the damaged puppet. |
Six Months | Seal Evil | Petrifies monsters of the dark element or belonging to the undead class. |
Nine Months | Role Reversal | Switches the health of the puppet with that of its master. |
One Year | Deus Ex Automata | The puppet will always take a killing blow instead of its master. |
Time Mage
Initial | Slow | Halves the passage of time for the target, effectively lowering their speed. |
One Month | Haste | Doubles the passage of time for the target, effectively boosting their speed. |
Two Months | Flash | Allows the character to quickly appear and disappear. |
Three Months | Demi | Inflicts damages equal to 25% of the enemy's current health. |
Four Months | Stop | Stops the passage of time for a target or area, freezing them in time. |
Six Months | Banish | Bans the target to the Interdimensional Rift. |
Nine Months | Combustion | Speeds molecules up on a target to the point of causing an explosion. |
One Year | Maelstrom | Reduces the health of all enemies to 10% of their current health. |
?????????? | Time Kompression | Reverts to a previous state when on the verge of defeat. |
Dancer
Initial | Victory Pose | A dance that restores 1/5 of all allies' health when done at the end of a battle. |
One Month | Slow Dance | A dance that can reduces the enemies' speed. |
Two Months | Polka | A dance that can poison the enemy. |
Three Months | Waltz | A dance that can reduce an enemy's stats. |
Four Months | Forbidden Dance | A dance that inflicts a random status ailment. |
Six Months | Disillusion | Allows to stack the effects to two dances. |
Nine Months | Soul Moves | Doubles the effects of all dances. |
One Year | Nameless Dance | A song that casts Poison, Blind, Silence and Slow on all enemies. |
?????????? | Choreography of Life | An otherworldly dance so beautiful, the dead come back to life to watch it. |
Initial | Hip Hop | Halves the efficiency of dark-oriented attacks. |
Three Months | Breaktime | Halves defense and lowers the efficiency of healing spells |
Seven Months | Custom Dance #3 | Third custom dance. Can have a poison effect added |
One Year | Custom Dance #4 | Fourth custom dance. Can be twice as efficient as regular custom dances. |
White Mage
Initial | Cure | Heals minor wounds. |
Initial | Esuna | Cures status ailments. |
One Month | Protect, Shell | Improves an ally's resistance to physical or magical attacks. |
Two Months | Cura | Heals mid wounds. |
Three Months | Prayer | Lessens exhaustion to nearby characters and grants them a random buff. |
Four Months | Divine Caress | Grants resistance to status ailment (five minutes). |
Six Months | Curaga | Heals major wounds. |
Nine Months | Holy | Very powerful elemental attack spell (light). |
One Year | Life | Revives a character who died less than five minutes ago. |
Ghostbuster
Initial | Particle Thrower | Emits a positronic ionized stream of proton energy to attack the enemy. |
One Month | Dark Light | A black flashlight revealing all that is invisible. |
Two Months | P.K.E. Meter | A devices reading and tracking signs of paranormal activities. |
Three Months | Containment Unit | Allows to capture and store ghosts away. |
Four Months | Power Surge | A burst of energy quintupling the strength of the proton pack for ten seconds. |
Six Months | Dark Matter Generator | Creates exotic particles that can absorb energy from supernatural entities. |
Nine Months | Radio Communication | A radio allowing Ghostbusters to communicate between them. |
One Year | Atomic Destabilizer | Converts solid matter into ghostly entities. |
?????????? | Cross The Streams | Total protonic reversal causing all life to end instantaneously. Maybe. |
Santa Claus
Initial | All-Knowing List | Effects varies whether the target is on the good or naughty list. |
One Month | The Toy Bag | Unlocks a magical bag in which virtually anything can be stored. |
Two Months | Christmas Spirit | Inspires trust in others and spreads a joyful atmosphere around. |
Three Months | Jingle Bell | Shrinks self to go through chimneys or otherwise tiny passages. |
Four Months | Coal Lumps | Harmless attack that hurts the target's confidence, pride and motivation. |
Six Months | Holy Advent | Doubles the effectiveness of this Job on December. |
Nine Months | Security Elf | Summons a Tarutaru-sized security elf to protect the character. |
One Year | Letter To Santa | Capability to gift what is written on letters sent to the character. |
?????????? | Coming To Town | Can fly with a sleigh pulled by at least four Chocobos. |
Vampire
Initial | Night Life | Doubles strength, defense, senses and skills' effectiveness during nighttime. |
Initial | Silent | Is utterly quiet throughout all actions: walking, breathing, touching, etc. |
One Month | Blood Thirst | Regenerates energy upon drinking the blood of a living being. |
Two Months | Battle Thirst | Increases all stats upon killing an enemy. |
Four Months | Regeneration | Automatically regenerates and heals from wounds over time. |
Six Months | Absorb Stats | Steals physical and magical might from the enemy and adds it to your own. |
Nine Months | Charm | Controls the mind of an enemy or ally (50% chance of failing). |
One Year | Rise from the Dead | If killed, revives within two to ten minutes (once per day only). |
Item: Silver Shard | Transformation | Turns into a bat. |
Onion Knight
One Maxed Job | Job Master | Expands the Job limit from five to ten. |
Three Maxed Jobs | Multi Exp | Stored Jobs receive 1/4 of exp even when unequipped. |
Five Maxed Jobs | Equipment Lore | Can equip and use the weapons and armors of any mastered Job. |
Seven Maxed Jobs | Double Exp | Doubles the exp obtained every months for all equipped and unequipped Jobs. |
Eight Maxed Jobs | Stats Transfer | Takes on the stats, strengths and weaknesses of three maxed out Jobs. |
Nine Maxed Jobs | Ten Skills | Allows to pick and use ten skills from any maxed Jobs. |
Ten Maxed Jobs | Melodies of Life | Awakens the true power of the Heroes of Light. |
**EXP TIME TRACKER**
May 2015:
→ Pirate gained
→ Event bonus: +3 months for PR
→ Event bonus: x2 monthly exp for RM/DRG
June 2015:
→ Event bonus: x2 monthly exp for RM/DRG
July 2015:
→ Programmer gained
→ Engineer gained
→ Event bonus: +3 months for PGR and EGR
August 2015:
→ Time Mage gained; PGR discarded to compensate
→ Event bonus: +3 months for TM
→ Event bonus: +12 months exp for July/August combined. Distributed as +1 month for RM, +2 for DRG, +9 for TM
→ TM maxed
→ Onion Knight gained
September 2015:
→ Dancer gained
→ Event bonus: +4 months for DCR
→ White Mage gained (request)
→ Event bonus: x2 monthly exp for RM (and then he wasted the rest on his already maxed TM because he insists on having it equipped like a loser)
October 2015:
→ Ghostbuster gained
→ Event bonus: +3 months for GBR
→ Friendly monster bonus: +1 month for WHM and DRG
→ Event bonus: x2 monthly exp for GBR (wasted exp on TM again boo)
November 2015:
→ Event bonus: x2 monthly exp for RM and DRG
December 2015:
→ Santa Claus gained
→ Friendly monster bonus: +1 month for RM and SCL
→ Vampire gained (free event bonus)
→ Christmas bonus: x2 monthly exp for RM and DRG
Total time (as of 31Dec2015)
Red Mage: 12 months**MAXED**
Dragoon: 11 months
Pirate: 3 months
Engineer: 3 months
Time Mage: 12 months**MAXED**
Dancer: 4 months
White Mage: 1 month
Ghostbuster: 5 months
Santa Claus: 4 months
Vampire: 0 months
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